Lost Kingdom

This asset includes everything you need to create your 8x8 pixel art medieval fantasy platformer with Godot support available.


Basic:

  • 4 Terrains (Dirt, Moss, Wood and Stone)
  • 3 Backgrounds (Cave, Wood, Stone)
  • 2 Parallaxes (Clouds, Mountains)
  • 2 Collectibles (Key and Coin)
  • Decorations (Crates,  Candles, Flag, etc)
  • Interactables (Chest, Spikes, Doors, etc)
  • 15 Animated props
  • Water
  • Autotile Guide


Extra (Godot):

  • 4 Example Scenes
  • Programed Demo
  • Preconfigured Resources


License:

- You are allowed to use or edit the assets in any project including commercial ones.

- You are not allowed to resell or edit and resell the asset to others.

Credits is not required (but it is appreciated!)

You can try the playable demo shown above!

  • ARROWS or WASD to move
  • SPACE to jump and double jump
  • E or ENTER to interact
  • R or ESC to restart
  • DOWN + JUMP to lower the platform
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorTinypot
GenrePlatformer
Made withGodot
Tags2D, 8x8, Fantasy, Godot, Medieval, parallax, Pixel Art, Sprites, Tileset

Purchase

Buy Now$6.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6.50 USD. You will get access to the following files:

tinypot_lost-kingdom_basic.zip 1 MB
tinypot_lost-kingdom_extra.zip 201 kB
if you pay $7.99 USD or more

Development log

Comments

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Is it possible to use this pack in GB studio? Or are the assets to big?

I don't know for sure, so I'll do some research and run some tests. I'll try to reply as soon as possible.

(2 edits)

The assets have an estimated total size of 24.55 kb.

Most tiles are 8 x 8px in size, except for those with slightly more unusual shapes (crates, doors, coins, etc.) or backgrounds (clouds, foliage, etc.).

Personally, I cannot recommend it for GB Studio, as it may not meet some of the program's usage requirements and I may not be able to provide the necessary support, as I am not familiar with the program.

In any case, you can try it, but at your own risk.

grid?

If you are referring to the size of the tiles, they are based on 8x8px. In case it wasn't that I would need more information about your question.

the grid mean to break tile to draw on unity or unreal using tilemap

In the 4 terrains you can make an autotile or terrain and simply draw the terrain. In the extra version they are already prepared with this function for godot.

By tomorrow I will update the page showing more details. 

I hope I have solved your doubt.

(+1)

thanks 

(+1)

Here you can see the different variants of terrain tiles and how they will work.

(+2)

Do you have discord, I'd like to commission you

(+1)

Sorry, but right now there is no discord server and I am not open to commissions, at the moment. Maybe in the future it will be available.

Let me know!

(+2)

Your arts are very beautiful, now what version of GODOT did you use for the project?

(+1)

Thank you, I appreciate it. The project is at version 4.4.1. stable

Deleted 188 days ago