I love your art style, I would love the example made in Godot, or the tiles in Godot. and this asset comes at a time when I'd like to make my own game based on the mechanics of an old game I really enjoyed, but it's no longer for sale. The mechanics of this game are quite different from conventional Tetris its name is Incadia. [https://www.snowstep.com/web/html/incadia_home.html]
I understand, I just found your example very good. My intention with the project would be more for study, as I loved the lighting effect. If you have any tutorials on how to do this, I would appreciate it instead of sharing the Godot project.
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I love your art style, I would love the example made in Godot, or the tiles in Godot. and this asset comes at a time when I'd like to make my own game based on the mechanics of an old game I really enjoyed, but it's no longer for sale. The mechanics of this game are quite different from conventional Tetris its name is Incadia. [https://www.snowstep.com/web/html/incadia_home.html]
I'm glad you liked it!
Sure, I could prepare the examples I've made in Godot and include them in the asset.
However, I wouldn't feel comfortable including the code, since it was put together quickly and isn't very elegant. 😅
Let me know if you'd be interested in that.
*By the way, the game looks cool.
It would be great to see the asset in action like that.😄
I understand, I just found your example very good. My intention with the project would be more for study, as I loved the lighting effect. If you have any tutorials on how to do this, I would appreciate it instead of sharing the Godot project.
I did this using a property you can add under TileMapLayer > Tile Set > Rendering > Occlusion Layers
This tutorial was really helpful to me back then. I hope you find it useful.
thank you very much