
Blocks
Blocks
This Game Asset includes a variety of blocks and backgrounds (16px) to create your game.
Basic:
- Around 220 blocks (Include Elements, Signs, Shapes, and Numbers)
- 5 types of walls
- 2 types backgrounds
- Spikes
- Vase
- Bridge
- Empty block
License:
- You are allowed to use or edit the assets in any project including commercial ones.
- You are not allowed to resell or edit and resell the asset to others.
Credits is not required (but it is appreciated!)
You can try the playable demo shown above!
- MOUSE to move
| Updated | 9 days ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Tinypot |
| Genre | Platformer |
| Made with | Godot |
| Tags | 16x16, blocks, bricks, candy-crush, drill, match3, Pixel Art, Tetris, tiles |
| Content | No generative AI was used |
Purchase
Buy Now$3.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
tinypot_blocks_basic.zip 244 kB



Comments
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I love your art style, I would love the example made in Godot, or the tiles in Godot. and this asset comes at a time when I'd like to make my own game based on the mechanics of an old game I really enjoyed, but it's no longer for sale. The mechanics of this game are quite different from conventional Tetris its name is Incadia. [https://www.snowstep.com/web/html/incadia_home.html]
I'm glad you liked it!
Sure, I could prepare the examples I've made in Godot and include them in the asset.
However, I wouldn't feel comfortable including the code, since it was put together quickly and isn't very elegant. 😅
Let me know if you'd be interested in that.
*By the way, the game looks cool.
It would be great to see the asset in action like that.😄
I understand, I just found your example very good. My intention with the project would be more for study, as I loved the lighting effect. If you have any tutorials on how to do this, I would appreciate it instead of sharing the Godot project.
I did this using a property you can add under TileMapLayer > Tile Set > Rendering > Occlusion Layers
This tutorial was really helpful to me back then. I hope you find it useful.
thank you very much