Blocks

This Game Asset includes a variety of blocks and backgrounds (16px) to create your game.


Basic:

  • Around 220 blocks (Include Elements, Signs, Shapes, and Numbers)
  • 5 types of walls
  • 2 types backgrounds
  • Spikes
  • Vase
  • Bridge
  • Empty block


License:

- You are allowed to use or edit the assets in any project including commercial ones.

- You are not allowed to resell or edit and resell the asset to others.

Credits is not required (but it is appreciated!)

You can try the playable demo shown above!

  • MOUSE to move
Updated 9 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTinypot
GenrePlatformer
Made withGodot
Tags16x16, blocks, bricks, candy-crush, drill, match3, Pixel Art, Tetris, tiles
ContentNo generative AI was used

Purchase

Buy Now$3.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

tinypot_blocks_basic.zip 244 kB

Comments

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(1 edit) (+1)

I love your art style, I would love the example made in Godot, or the tiles in Godot. and this asset comes at a time when I'd like to make my own game based on the mechanics of an old game I really enjoyed, but it's no longer for sale. The mechanics of this game are quite different from conventional Tetris its name is Incadia. [https://www.snowstep.com/web/html/incadia_home.html] 

I'm glad you liked it!

Sure, I could prepare the examples I've made in Godot and include them in the asset.

However, I wouldn't feel comfortable including the code, since it was put together quickly and isn't very elegant. 😅

Let me know if you'd be interested in that.

*By the way, the game looks cool.
It would be great to see the asset in action like that
.😄

I understand, I just found your example very good. My intention with the project would be more for study, as I loved the lighting effect. If you have any tutorials on how to do this, I would appreciate it instead of sharing the Godot project.

(3 edits)

I did this using a property you can add under TileMapLayer > Tile Set > Rendering > Occlusion Layers

This tutorial was really helpful to me back then. I hope you find it useful.

(+1)

thank you very much